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	<title>Rick's weblog of links</title>
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	<link>http://www.parallelroads.com/linksblog</link>
	<description>an active weblog of links and information</description>
	<pubDate>Sat, 23 Aug 2008 19:38:04 +0000</pubDate>
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		<title>Installing Vista on the Eee - i&#8217;ve done it and it works! - MoDaCo</title>
		<link>http://www.parallelroads.com/linksblog/2008/08/installing-vista-on-the-eee-ive-done-it-and-it-works-modaco/</link>
		<comments>http://www.parallelroads.com/linksblog/2008/08/installing-vista-on-the-eee-ive-done-it-and-it-works-modaco/#comments</comments>
		<pubDate>Sat, 23 Aug 2008 19:38:04 +0000</pubDate>
		<dc:creator>rickmolloy</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[&#160;
Installing Vista on the Eee - i&#8217;ve done it and it works! - MoDaCo
]]></description>
			<content:encoded><![CDATA[<p>&#160;</p>
<p><a href="http://www.modaco.com/content/asus-eee-pc-http-www-eeeasy-com/261965/installing-vista-on-the-eee-ive-done-it-and-it-works/">Installing Vista on the Eee - i&#8217;ve done it and it works! - MoDaCo</a></p>
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		<title>WIA Tutorial</title>
		<link>http://www.parallelroads.com/linksblog/2008/07/wia-tutorial/</link>
		<comments>http://www.parallelroads.com/linksblog/2008/07/wia-tutorial/#comments</comments>
		<pubDate>Fri, 18 Jul 2008 07:04:14 +0000</pubDate>
		<dc:creator>rickmolloy</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[&#160;
WIA Tutorial
]]></description>
			<content:encoded><![CDATA[<p>&#160;</p>
<p><a href="http://msdn.microsoft.com/en-us/library/ms629859(VS.85).aspx">WIA Tutorial</a></p>
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		<item>
		<title>LCD monitor test images</title>
		<link>http://www.parallelroads.com/linksblog/2008/06/lcd-monitor-test-images/</link>
		<comments>http://www.parallelroads.com/linksblog/2008/06/lcd-monitor-test-images/#comments</comments>
		<pubDate>Sun, 22 Jun 2008 23:41:33 +0000</pubDate>
		<dc:creator>rickmolloy</dc:creator>
		
		<category><![CDATA[hardware]]></category>

		<category><![CDATA[lcd]]></category>

		<category><![CDATA[monitor]]></category>

		<guid isPermaLink="false">http://www.parallelroads.com/linksblog/2008/06/lcd-monitor-test-images/</guid>
		<description><![CDATA[&#160;
LCD monitor test images
]]></description>
			<content:encoded><![CDATA[<p>&#160;</p>
<p><a href="http://www.lagom.nl/lcd-test/">LCD monitor test images</a></p>
]]></content:encoded>
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		<item>
		<title>Ray-sphere intersection - DmWiki</title>
		<link>http://www.parallelroads.com/linksblog/2008/06/ray-sphere-intersection-dmwiki/</link>
		<comments>http://www.parallelroads.com/linksblog/2008/06/ray-sphere-intersection-dmwiki/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 23:51:57 +0000</pubDate>
		<dc:creator>rickmolloy</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[ray sphere detection 
Ray-sphere intersection - DmWiki
]]></description>
			<content:encoded><![CDATA[<p>ray sphere detection </p>
<p><a href="http://www.devmaster.net/wiki/Ray-sphere_intersection">Ray-sphere intersection - DmWiki</a></p>
]]></content:encoded>
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		<title>Game Programming Wiki - GDWiki</title>
		<link>http://www.parallelroads.com/linksblog/2008/06/game-programming-wiki-gdwiki/</link>
		<comments>http://www.parallelroads.com/linksblog/2008/06/game-programming-wiki-gdwiki/#comments</comments>
		<pubDate>Sun, 15 Jun 2008 03:32:43 +0000</pubDate>
		<dc:creator>rickmolloy</dc:creator>
		
		<category><![CDATA[code]]></category>

		<category><![CDATA[to read]]></category>

		<category><![CDATA[c++]]></category>

		<category><![CDATA[game programming]]></category>

		<category><![CDATA[math]]></category>

		<guid isPermaLink="false">http://www.parallelroads.com/linksblog/2008/06/game-programming-wiki-gdwiki/</guid>
		<description><![CDATA[math game programming wiki 
Game Programming Wiki - GDWiki
]]></description>
			<content:encoded><![CDATA[<p>math game programming wiki </p>
<p><a href="http://wiki.gamedev.net/index.php/Main_Page">Game Programming Wiki - GDWiki</a></p>
]]></content:encoded>
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		<title>Software optimization resources. C++ and assembly. Windows, Linux, BSD, Mac OS X</title>
		<link>http://www.parallelroads.com/linksblog/2008/06/software-optimization-resources-c-and-assembly-windows-linux-bsd-mac-os-x/</link>
		<comments>http://www.parallelroads.com/linksblog/2008/06/software-optimization-resources-c-and-assembly-windows-linux-bsd-mac-os-x/#comments</comments>
		<pubDate>Sun, 15 Jun 2008 03:28:34 +0000</pubDate>
		<dc:creator>rickmolloy</dc:creator>
		
		<category><![CDATA[code]]></category>

		<category><![CDATA[c++]]></category>

		<category><![CDATA[optimize]]></category>

		<category><![CDATA[performance]]></category>

		<guid isPermaLink="false">http://www.parallelroads.com/linksblog/2008/06/software-optimization-resources-c-and-assembly-windows-linux-bsd-mac-os-x/</guid>
		<description><![CDATA[&#160;
This series of five manuals describes everything you need to know about optimizing code for Intel and AMD microprocessors, including optimization advices for C++ and assembly language, details about the microarchitecture and instruction timings of Intel and AMD processors, and details about different compilers and calling conventions. 

Software optimization resources. C++ and assembly. Windows, Linux, [...]]]></description>
			<content:encoded><![CDATA[<p>&#160;</p>
<blockquote><p>This series of five manuals describes everything you need to know about optimizing code for Intel and AMD microprocessors, including optimization advices for C++ and assembly language, details about the microarchitecture and instruction timings of Intel and AMD processors, and details about different compilers and calling conventions. </p>
</blockquote>
<p><a href="http://www.agner.org/optimize/">Software optimization resources. C++ and assembly. Windows, Linux, BSD, Mac OS X</a></p>
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		<title>Gamasutra - Features - &#34;Real-Time Glow&#34; Printer Friendly</title>
		<link>http://www.parallelroads.com/linksblog/2008/06/gamasutra-features-real-time-glow-printer-friendly/</link>
		<comments>http://www.parallelroads.com/linksblog/2008/06/gamasutra-features-real-time-glow-printer-friendly/#comments</comments>
		<pubDate>Sat, 14 Jun 2008 06:43:56 +0000</pubDate>
		<dc:creator>rickmolloy</dc:creator>
		
		<category><![CDATA[code]]></category>

		<category><![CDATA[game development]]></category>

		<category><![CDATA[imaging]]></category>

		<guid isPermaLink="false">http://www.parallelroads.com/linksblog/2008/06/gamasutra-features-real-time-glow-printer-friendly/</guid>
		<description><![CDATA[&#160;
For the StretchRect(..) method, the alpha value acting as the glow source mask can be rendered to the destination alpha value of the ordinary back buffer. This will have no effect on the ordinary scene, but in the StretchRect(..) operation it will be copied to the alpha channel of the texture. The alpha channel can [...]]]></description>
			<content:encoded><![CDATA[<p>&#160;</p>
<blockquote><p>For the StretchRect(..) method, the alpha value acting as the glow source mask can be rendered to the destination alpha value of the ordinary back buffer. This will have no effect on the ordinary scene, but in the StretchRect(..) operation it will be copied to the alpha channel of the texture. The alpha channel can then be multiplied by the RGB color to mask out scene objects and leave only the glow sources. After this step, the glow source texture is blurred to create the soft look of glow. The blur operation smooths high-frequency or point-like features in the source texture, and the result has only broad, low-frequency features. Because of this, the glow and glow sources can be rendered at low resolution, and doing so will not reduce the quality. The glow can be created at one-third or one-quarter of the full-screen resolution in each axis, which will greatly improve the speed of rendering the effect.</p>
</blockquote>
<p><a href="http://www.gamasutra.com/features/20040526/james_pfv.htm">Gamasutra - Features - &quot;Real-Time Glow&quot; Printer Friendly</a></p>
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		<item>
		<title>Parallelized QuickSort with Optimal Speedup (ResearchIndex)</title>
		<link>http://www.parallelroads.com/linksblog/2008/06/parallelized-quicksort-with-optimal-speedup-researchindex/</link>
		<comments>http://www.parallelroads.com/linksblog/2008/06/parallelized-quicksort-with-optimal-speedup-researchindex/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 04:13:03 +0000</pubDate>
		<dc:creator>rickmolloy</dc:creator>
		
		<category><![CDATA[code]]></category>

		<category><![CDATA[concurrency]]></category>

		<category><![CDATA[c++]]></category>

		<category><![CDATA[papers]]></category>

		<guid isPermaLink="false">http://www.parallelroads.com/linksblog/2008/06/parallelized-quicksort-with-optimal-speedup-researchindex/</guid>
		<description><![CDATA[&#160;
Parallelized QuickSort with Optimal Speedup (ResearchIndex)
]]></description>
			<content:encoded><![CDATA[<p>&#160;</p>
<p><a href="http://citeseer.ist.psu.edu/327487.html">Parallelized QuickSort with Optimal Speedup (ResearchIndex)</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>red llama clone parts list</title>
		<link>http://www.parallelroads.com/linksblog/2008/06/red-llama-clone-parts-list/</link>
		<comments>http://www.parallelroads.com/linksblog/2008/06/red-llama-clone-parts-list/#comments</comments>
		<pubDate>Tue, 10 Jun 2008 03:14:14 +0000</pubDate>
		<dc:creator>rickmolloy</dc:creator>
		
		<category><![CDATA[music]]></category>

		<category><![CDATA[diy]]></category>

		<category><![CDATA[red llama]]></category>

		<guid isPermaLink="false">http://www.parallelroads.com/linksblog/2008/06/red-llama-clone-parts-list/</guid>
		<description><![CDATA[A10K – audio
B1M - Fuzz
C1 - .068uF – 683
C2 – 100pF
C3 – 51pF
C4 - 10uF
C5 - .033uF – 333
C6 - 330uF
D1 - 1N4001
D2 - LED
R1 - 100K
R2 - 100K
R3 - 1M
R4 - 1M
R5 - 1K
R6 - 4.7K
U1 - CD4049UBE
 
]]></description>
			<content:encoded><![CDATA[<p>A10K – audio</p>
<p>B1M - Fuzz</p>
<p>C1 - .068uF – 683</p>
<p>C2 – 100pF</p>
<p>C3 – 51pF</p>
<p>C4 - 10uF</p>
<p>C5 - .033uF – 333</p>
<p>C6 - 330uF</p>
<p>D1 - 1N4001</p>
<p>D2 - LED</p>
<p>R1 - 100K</p>
<p>R2 - 100K</p>
<p>R3 - 1M</p>
<p>R4 - 1M</p>
<p>R5 - 1K</p>
<p>R6 - 4.7K</p>
<p>U1 - CD4049UBE</p>
<p> </p>
]]></content:encoded>
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		</item>
		<item>
		<title>PSW Recording Forums: Whatever Works =&#62; David Royer MXL 2001 tube mod#msg_151081#msg_151081</title>
		<link>http://www.parallelroads.com/linksblog/2008/06/psw-recording-forums-whatever-works-david-royer-mxl-2001-tube-modmsg_151081msg_151081/</link>
		<comments>http://www.parallelroads.com/linksblog/2008/06/psw-recording-forums-whatever-works-david-royer-mxl-2001-tube-modmsg_151081msg_151081/#comments</comments>
		<pubDate>Tue, 10 Jun 2008 02:33:56 +0000</pubDate>
		<dc:creator>rickmolloy</dc:creator>
		
		<category><![CDATA[music]]></category>

		<category><![CDATA[diy]]></category>

		<category><![CDATA[mxl 2001]]></category>

		<guid isPermaLink="false">http://www.parallelroads.com/linksblog/2008/06/psw-recording-forums-whatever-works-david-royer-mxl-2001-tube-modmsg_151081msg_151081/</guid>
		<description><![CDATA[mxl 2001 mod 
PSW Recording Forums: Whatever Works =&#62; David Royer MXL 2001 tube mod#msg_151081#msg_151081
]]></description>
			<content:encoded><![CDATA[<p>mxl 2001 mod </p>
<p><a href="http://recforums.prosoundweb.com/index.php/m/151081/0/#msg_151081">PSW Recording Forums: Whatever Works =&gt; David Royer MXL 2001 tube mod#msg_151081#msg_151081</a></p>
]]></content:encoded>
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