Rick’s weblog of links

an active weblog of links and information

Installing Vista on the Eee - i’ve done it and it works! - MoDaCo

 

Installing Vista on the Eee - i’ve done it and it works! - MoDaCo

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WIA Tutorial

 

WIA Tutorial

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LCD monitor test images

 

LCD monitor test images

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Ray-sphere intersection - DmWiki

ray sphere detection

Ray-sphere intersection - DmWiki

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Game Programming Wiki - GDWiki

math game programming wiki

Game Programming Wiki - GDWiki

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Software optimization resources. C++ and assembly. Windows, Linux, BSD, Mac OS X

 

This series of five manuals describes everything you need to know about optimizing code for Intel and AMD microprocessors, including optimization advices for C++ and assembly language, details about the microarchitecture and instruction timings of Intel and AMD processors, and details about different compilers and calling conventions.

Software optimization resources. C++ and assembly. Windows, Linux, BSD, Mac OS X

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Gamasutra - Features - "Real-Time Glow" Printer Friendly

 

For the StretchRect(..) method, the alpha value acting as the glow source mask can be rendered to the destination alpha value of the ordinary back buffer. This will have no effect on the ordinary scene, but in the StretchRect(..) operation it will be copied to the alpha channel of the texture. The alpha channel can then be multiplied by the RGB color to mask out scene objects and leave only the glow sources. After this step, the glow source texture is blurred to create the soft look of glow. The blur operation smooths high-frequency or point-like features in the source texture, and the result has only broad, low-frequency features. Because of this, the glow and glow sources can be rendered at low resolution, and doing so will not reduce the quality. The glow can be created at one-third or one-quarter of the full-screen resolution in each axis, which will greatly improve the speed of rendering the effect.

Gamasutra - Features - "Real-Time Glow" Printer Friendly

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Parallelized QuickSort with Optimal Speedup (ResearchIndex)

 

Parallelized QuickSort with Optimal Speedup (ResearchIndex)

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red llama clone parts list

A10K – audio

B1M - Fuzz

C1 - .068uF – 683

C2 – 100pF

C3 – 51pF

C4 - 10uF

C5 - .033uF – 333

C6 - 330uF

D1 - 1N4001

D2 - LED

R1 - 100K

R2 - 100K

R3 - 1M

R4 - 1M

R5 - 1K

R6 - 4.7K

U1 - CD4049UBE

 

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PSW Recording Forums: Whatever Works => David Royer MXL 2001 tube mod#msg_151081#msg_151081

mxl 2001 mod

PSW Recording Forums: Whatever Works => David Royer MXL 2001 tube mod#msg_151081#msg_151081

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