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	<title>parallel roads</title>
	<link>http://www.parallelroads.com/blog</link>
	<description>thoughts on technology and design by Rick Molloy</description>
	<lastBuildDate>Tue, 23 Feb 2010 04:20:17 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>Continuations and Directed Graphs Part 1: implementing with the Parallel Pattern Library</title>
		<description><![CDATA[The first of a small series on implementations of continuation using the Parallel Pattern Library, std::future and std::async and the Agents Library.]]></description>
		<link>http://www.parallelroads.com/blog/2010/02/continuations-and-directed-graphs-part-1-implementing-with-the-parallel-pattern-library/</link>
			</item>
	<item>
		<title>Links added for ConcRT, PPL and Agents</title>
		<description><![CDATA[I discovered looking through my web logs that folks are getting here searching for the Concurrency Runtime. 
This is my personal blog, but to assist I’ve added links to the documentation, code samples and team blog for ConcRT, PPL and Agents. I hope this helps people find what they are looking for.
-Rick
]]></description>
		<link>http://www.parallelroads.com/blog/2010/01/links-added-for-concrt-ppl-and-agents/</link>
			</item>
	<item>
		<title>A simple refactoring to compile time interfaces</title>
		<description><![CDATA[Recently I had an opportunity to do some refactoring in a raytracer that we use for demos at work.&#160; I don’t how you feel about refactoring, but I personally find it an immensely calming and rewarding experience because it allows me to make improvements to quality and design in a very incremental and manner, even [...]]]></description>
		<link>http://www.parallelroads.com/blog/2010/01/a-simple-refactoring-to-compile-time-interfaces/</link>
			</item>
	<item>
		<title>Parallel Debugger Windows (and colossal tasks)</title>
		<description><![CDATA[At the PDC I showed a demo of the new parallel stacks window in Visual Studio 2010 and how task view and method view can make navigating a multi-threaded program in the debugger more intuitive when compared to the existing threads and stacks windows (thought these got better too).  I thought I’d take a moment [...]]]></description>
		<link>http://www.parallelroads.com/blog/2009/12/parallel-debugger-windows-and-colossal-tasks/</link>
			</item>
	<item>
		<title>PDC09: while (true) ++C;</title>
		<description><![CDATA[I’m getting ready for my session at PDC 2009, Forever C++ and thought that I would take a moment to provide an outline of what I’ll be talking about and demo’ing.
First and foremost, I’ll be providing an overview of the programming model in the Parallel Pattern Library and Asynchronous Agents Library.&#160; I’ll hit a lot [...]]]></description>
		<link>http://www.parallelroads.com/blog/2009/11/pdc09-while-true-c/</link>
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